QR5.5.2 Remainders Spread

Mass and charge seem different, but here they are two sides of the same processing coin:

1. Mass is the net processing that runs, and

2. Charge is the net processing that doesn’t run.

Matter constantly overloads the bandwidth of space then restarts at some point. The processing that runs before the restart is mass, and any remaining processing is charge, which can be positive, negative, or neutral. The quantum network passes on all processing, whether done or not, so its distribution adds both mass and charge to quantum field around it.

To understand the effect of charge, recall that every point of space passes on all its current processing before it runs any new processing received, in two phases:

1. Share: Pass on all current processing to its neighbors, which dilutes it, then, 

2. Execute: Run any processing received, and if it overloads, request a server restart, where:

a. If the request is ignored, it just carries on.

b. If the request is accepted, it restarts the server processing in a physical event.

In the last section, gravity moved matter by biasing the quantum field around it. A massive body like the earth spreads a massive distribution that reduces with distance, so the quantum field closer to earth is stronger. Other objects then move towards the earth because they restart more often where the field around them is stronger. The effect is slight, but even slight field changes create movement in our terms. If gravity works by increasing the quantum field strength, charge is now proposed to work by changing its speed.

The processing remainder of charge barely affects the weak gravity of small objects, but opposite charges cancel because the share phase only passes on the net processing left over. It follows that in the space between positive and negative charges, where their distributions overlap, their remainders cancel, so space runs faster because less processing is passed on. Equally, between same-charge bodies, the remainders add, so more processing to pass on slows down space. Charged bodies then interact to make the points between them run faster or slower.

Hence, charges attract because they restart more often where the quantum field is faster, and repel because they restart less often where it is slower. Server restart requests are accepted on a first-come first-served basis, so faster points get more access while slower points get less. Charges then move by biasing the speed of the quantum field between them. Matter constantly moves microscopically, and moves macroscopically when it quivers more often one way, not because particles push or pull it, but based on the strength and speed of the quantum field around it.

Why then is charge stronger than gravity for the same objects? In competitions where speed counts, like running, a team that is 5% faster than others wins all the races, not just a few more. Speed also counts on the quantum network, so a slight speed increase on one side can have more than a slight effect. Charge is then stronger than gravity because it biases speed not strength.  

Gravity and charge then move matter by biasing its distribution differently, namely:

  • Strength. Matter tends restart where its distribution is stronger.
  • Speed. Matter tends restart where its distribution is faster.

Both effects occur because quantum processing spreads, so both reduce as an inverse square by Gauss’s law, but they alter the quantum field differently. Mass and charge then come from the same quantum field, but what about magnetism? Can one quantum field cause three different effects, namely gravity, charge, and magnetism?

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