QR 1.4.4. The Screen Refresh Rate

This project began when I wondered why our world has a maximum speed? Einstein deduced that nothing goes faster than light from how things are but he didn’t say why. In an objective world, things could just go faster and faster, so why don’t they? The thought then occurred that perhaps the speed of light reflects a processing limit, just as my computer can only run a game at a certain frame rate.

In a virtual world, distance is measured in pixels and time in cycles. A simulation has no time but its cycles and no space but its pixels. Asking about the time between cycles or the space between pixels is like asking about a movie between its frames or a picture between its dots. The answer is that neither the movie or the picture exist then. A movie running 70 frames a second seems continuous because our eyes only refresh 30 times a second. Likewise, a physical universe that refreshes 1044 times a second seemed continuous to our instruments, until recently. We now know there is a Planck length and a Planck time it is impossible to divide, i.e. there are pixels and cycles.

It follows that in our universe the speed of light is always one pixel per cycle, which is Planck length divided by Planck time. The values we use, like 186,000 miles per second or 299,792,458 meters per second, just reflect our units. In quantum units, the speed of light is just one.