QR5.5.2 Remainders Spread

To us, mass and charge seem different but in processing terms they are sides of the same coin:

1. Mass is the net processing that runs, and

2. Charge is the net processing that doesn’t run.

Matter constantly overloads the network of space, then restarts at some point in the field around it. The processing that runs before the restart is mass, and the remainder is charge, which can be positive, negative, or neutral. The network passes on all processing, whether done or not, so the distribution of matter reflects both its mass and charge.

Gravity is based on the effect of mass. A big mass like the earth spreads a massive distribution that weakens with distance, to make the quantum field stronger closer to earth. Local objects then move toward the earth because they restart more often where the field is stronger. The effect is slight but even a slight asymmetry causes movement over time. Gravity then moves objects by biasing the field around them, so do charged objects interact for a similar reason?

Recall that each point of space passes on its current processing before running any new processing received, so every quantum cycle has two phases:

1. Share: Pass on all current processing to its neighbors, which dilutes it, then, 

2. Execute: Run any processing received, and if it overloads, request a server restart, where:

a. If the request is ignored, just carry on.

b. If the request is accepted, restart the server processing in a physical event.

The share phase passes on all processing, not just that of mass but also the charge remainder. These remainders don’t affect the gravity of small objects much, but between opposite charges they cancel, so the quantum cycle completes faster, because the share phase has less processing to pass on. In contrast, between same-charge bodies the remainders add, so the cycle slows down because the share phase has more processing to pass on. Charged bodies then interact to make the quantum field between them run faster or slower.

Opposite charges speed up the field between them, so they restart there more often because servers accept requests on a first-come first-served basis, which makes them move together, i.e. attract. Conversely, same charges restart less often in the slower field between them, so they move apart, i.e. repel. Charges then attract or repel by biasing the speed of the quantum field between them.

It follows that charges move other charges as gravity does, not by pushing or pulling but by changing the field around them so they naturally move. Matter constantly trembles microscopically, so if it quivers more often one way, it moves macroscopically. One object can then affect another at a distance, but while gravity changes the quantum field strength, charge changes its speed. 

Why then is charge stronger than gravity for small objects? In competitions where speed counts, like running, a team that is 5% faster than others wins all the races, not just a few more. Where matter restarts in the field around it is also a competition for server access where speed counts. Hence, a slight increase in speed can have more than a slight effect, so charge effects are stronger than gravity because they bias speed not strength.  

Gravity and charge move matter by biasing the quantum field differently, namely:

  • Strength. Matter tends restart where the field is stronger.
  • Speed. Matter tends restart where the field is faster.

Both effects reduce as an inverse square because the quantum field follows Gauss’s law. The quantum field then explains gravity and charge, but what then is magnetism?

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