A simulation is a representation of something else, as a model of the Empire State building is, and an information simulation is a representation based on information. For example, a computer simulation of the weather can predict it, and pilots in flight simulators can experience a plane before they fly it. A simulation then represents what is real, but isn’t itself what it represents.
The simulation hypothesis is that our world is a simulation created by computers in another physical world, as portrayed in the film The Matrix, where Morpheus says:
“What is real? How do you define ‘real’? If you’re talking about what you can feel, what you can smell, what you can taste and see, then ‘real’ is simply electrical signals interpreted by your brain.”
The hero Neo then discovers that his reality is actually a simulation of New York in 1999, fed into his brain as electrical signals, by machines that are in the future earth using him as a battery. It then proposes that physical machines are simulating physical events, but is that possible?
The amount of classical processing needed to simulate a system increases exponentially with the number of particles in it, because they interact, so classical computers can only calculate the behavior of a few photons (Eck, 2017), and to simulate even a couple of hundred electrons would take more atoms than exist in our universe (Kendra, 2017), let alone simulating New York city or the universe. Other research finds that these calculations aren’t just implausible but logically impossible (Faizal et al., 2025), so physicists conclude that we can’t be living in a computer simulation.
Undeterred, simulation theory supporters suggest that our simulation has holes in it, so that doesn’t matter. For example, why simulate the 14 billion years of history before humans arrived, or galaxies and stars we can’t travel to, or quantum events we can’t observe? Instead of simulating a far-off galaxy, just show a dot of light so it appears real, just as movies do. Simulation theory then expects to find flaws in our reality because it is fake.
The big computer of simulation theory (Campbell, 2003) can’t calculate quantum events, so quantum theory must be flawed (Campbell, Owhadi, Sauvageau, & Watkinson, 2017), but critics have failed to falsify it for over a century now, so this is unlikely to succeed. And even if it did, finding a flaw in quantum theory would just result in its revision, rather than rejection.
If simulation theory is impossible, then machines, aliens, or our future-selves can’t simulate our physical world from another, but this isn’t the only version of virtualism. Annex 1 reviews the various ways that a virtual reality can be generated, and concludes that a virtual world like ours can’t have a physical base. This excludes not only physical virtualism (the Matrix option), but also information virtualism, and even mind virtualism (Kastrup, 2019), so nothing based on physical events can generate a world like ours.
However quantum virtualism, that quantum events cause physical events, is possible. Unlike classical processing, quantum processing increases exponentially as it grows so it scales to match the demand as space expands. A quantum network the size of our universe can then generate it. Processing costs aren’t an issue, as space is always active, so every moment of the past fourteen billion years happened, every far-away galaxy in our telescopes exists, and quantum events actually happen. However hard we look, in the past, far away, or microscopically, there are no cracks or rifts in the world we see.
The quantum world can generate our physical world because it isn’t itself physical. This lets our world be virtual, but it isn’t a copy of anything else, so it isn’t a simulation. Why then does it exist? Our universe is on a scale we can’t imagine, so maybe we don’t know what is going on, any more than all the animals that lived and died in biological history knew that they were part of an evolution. We are the product of billions of years of evolution, but why does evolution occur?



