Modern physics considers the following properties of our physical reality to be true:
1. The universe began. Since all the stars and galaxies are receding from us at known rates, we can calculate back to conclude that our universe started up about fourteen billion years ago. This first event began not only our universe but also its space and time. Yet a complete physical universe can’t begin, as by definition there is nothing outside itself to create it. To create itself, it would have to exist before it began, which is impossible. Physics speculates on D-branes, wormholes, alternate universes, teleporting worlds and big bang oscillation theories but every virtual reality has a boot up that creates its space-time operating system based on nothing within itself (see QR1.4.2).
2. There is a maximum speed. In our world, nothing can travel faster than light, so a light shone from a spaceship moving at almost the speed of light still leaves the ship at the speed of light. This is not possible in an objective reality. Einstein proved that the speed of light is a maximum but gave no reason for it to be so. The equations work but they don’t explain why. In contrast, a photon as a screen pixel can only move from point-to-point as fast as the screen refresh rate allows. In a virtual reality, the screen cycle rate defines a maximum pixel transfer speed across a screen (see QR3.2.4).
3. Time and space are quantized. At the quantum level, everything is quantized including time and space. Field theory needs continuity but avoids the infinities implied by a mathematical trick called renormalization. Physics pretends our world has no gaps but actually Planck length and Planck time are the irreducible pixels and cycles of our reality, as expected in a virtual reality (see QR2.2.1).
4. Quantum tunneling. Quantum tunneling occurs when an electron suddenly appears outside a field barrier it can’t pass through, like a coin in a perfectly sealed glass bottle suddenly appearing outside it. That quantum theory permits this in no way explains how a physical “thing” can move to where no intervening path is possible. In contrast, a virtual reality can easily “cut” between one frame and another (see QR5.3.1).
5. Entanglement. Entangled photons maintain opposite spins no matter how far apart they are but an objective reality limited by the speed of light can’t do this. Einstein called this spooky action at a distance. In contrast, a program can easily change any pixel anywhere on a screen instantly. In this view, all points on the screen of our universe are equidistant to a quantum server (see QR3.8.5).
6. Space curves. According to Einstein, the sun keeps the earth in orbit by “curving” the space around it but what can space curve into? It needs another dimension to do this, but string theory’s “curled up” extra dimensions don’t allow this. In a virtual reality, space as a 3D “surface” can easily curve into a fourth dimension (see QR2.4.1).
7. Time dilates. In Einstein’s twin paradox,one twin who travels the universe for a year then returns finds his brother on earth to be an old man of eighty! Relativity tells us that in our world time slows down when you travel at high speeds. In an objective world, time doesn’t vary like this but in our world it does. Yet every gamer knows that when the computer is busy the frame-rate drops, giving a slow-motion screen,i.e. game time slows down when the server is busy (see QR5.2.4).
8. Randomness. In our world, radioactive atoms emit alpha particles randomly, i.e. in a way that no prior physical “story” can explain, which implies a cause beyond physicality. The many-worlds fantasy of a multiverse was invented solely to deny quantum randomness. In contrast, in a virtual reality quantum randomness can be attributed to quantum server choices (see QR3.5.3).
9. Empty space is not empty. An objective space should be a void but our space exerts a pressure! In the Casimir effect, flat plates close together in a vacuum experience a force pushing them in. Current physics has to explain this by inventing virtual particles but in a virtual reality space is something not nothing, giving a simpler explanation (see QR2.4.5).
10. Waves are particles. In Young’s two-slit experiment, one electron goes through two slits to interfere with itself to give an interference pattern, even though it always arrives at one screen point. A particle can’t do this but a processing wave can interfere with itself like a wave and still reboot at a point (quantum collapse) to arrive like a particle in one place (see QR3.5.2).
11. Black holes. General relativity predicts that a large enough mass in a small enough space collapses to a point of infinite density called a singularity. This defines a black hole but in physics, an infinite value usually indicates that something is wrong. In contrast, in a virtual reality, a black hole merely represents the bandwidth of space, so there is no singularity (see QR5.4.6).
12. Quantum superposition. In quantum theory, currents can simultaneously flow both ways around a superconducting ring (Cho, 2000). This isn’t physically possible so in current physics quantum states don’t exist. In a virtual reality quantum processing can divide to explore all possible options (see QR3.8.1).
13. Non-physical detection. Imagine a bomb so sensitive that even one photon will set it off. It should be impossible to detect but a Mach-Zehnder interferometer does just that (Kwiat, Weinfurter, Herzog, Zeilinger, & Kasevich, 1995). Current physics has to attribute this to quantum acts it says don’t occur, but in a virtual reality they do (see QR3.8.4).
14. Retrospective action. If the future can affect the past, causality fails and with it physics. Yet in delayed choice experiments, an observation made after a photon takes a path defines the path it took before the observation. This has led some to speculate that all time, like all space, already exists, allowing time travel and all the paradoxes it implies. In a virtual reality, processing can spread to take all paths until an observation picks a physical event, so there is no time travel (see QR3.8.3).
15. Anti-matter exists. Quantum equations predicted anti-matter but no reason has ever been given why matter should have an inverse of the same mass but opposite charge. In contrast, matter created by processing inevitably implies anti-matter created by anti-processing (see QR4.3.5).
None of the above findings are physically expected so they don’t support physical realism. Since the physical world as a virtual reality better explains them, it should be accepted by the duck principle:
If it looks like a duck and quacks like a duck, then it probably is a duck.
If the facts of physics deny physical realism, surely the Sherlock Holmes dictum applies:
When you have excluded the impossible, whatever remains, however improbable, must be the truth.
Quantum realism applies this principle to conclude that our physical reality is probably virtual.